Whether you love it or hate it, developer Fullbright’s Gone Home was nothing short of an anomaly among the core gamer contingency. Simultaneously praised as the best game of last generation and derided as a walking simulator that can be beaten in under a minute, the genre-bending first-person experience title instantly gave the star developer
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I’ve been a long-time fan of the Shin Megami Tensei series ever since I picked up Shin Megami Tensei: Devil Survivor and Shin Megami Tensei III: Nocturne out of a bargain bin when I was a little Emily Jr. The complex themes, the DnD-style morality structure, the mythological focus, the phallic chariot monsters… all of them had me coming back to
The WeebCast is our weekly podcast dedicated to all thing Japanese, and today you can listen to its fifth episode, focusing one of the most iconic genres of Japanese games, visual novels. We talk about some of the games that left a lasting impression, and some that you might not know about, alongside the genre
Final Fantasy XIV has a fantastic story, which found a climatic point in the latest expansion Stormblood. Recently, DualShockers had a chat with Main Scenario Lead Writer Natsuko Ishikawa and Localization Lead John Crow, and we were able to ask them about their feelings on writing the narrative and localizing it for the English audience.
In 2016, game developer Yang Bing shocked the gaming community when he released a video showing a trailer of a solo video game project named Lost Soul Aside. Quickly the creator gained recognition among the community and the industry due to the game’s overall design, superb animation, and highly detailed graphics. DualShockers sat down with Yang Bing to
Last weekend at the Tribeca Film Festival, we got the chance to see an early look at gameplay in Shadow of the Tomb Raider. There’s no doubt I’m well versed in the history of the Tomb Raider series and the legacy of Lara Croft as a character in gaming. But developer Crystal Dynamics and Eidos Montreal’s take on the more
The WeebCast is a podcast dedicated to all thing Japanese, and today you can listen to its fourth episode, focusing on the joys and woe of localization, that at times slides into censorship. We talk about quite a few examples from positive to extremely negative, and how it’s entirely possible to offer a localization that
Children of Morta boasts a beautiful art style and challenging hack and slash gameplay that is reminiscent of titles like Diablo and Torchlight. There’s a lot of intriguing elements thrown into Children of Morta and, because I didn’t get that much time with the game, I didn’t have the chance to experience a lot of what the game has to offer. However,
God of War has consumed my life over the past week. When it released last Friday, I took the day off from my day job and proceeded to sink an ungodly amount of hours into the game over the next two days. Come Saturday night, I had seen Kratos and Atreus’ journey through to its conclusion and began
The Elder Scrolls Online has been my go-to video game comfort food lately; whenever I finish one of the many great new releases that have been gracing us this year, I keep going back to ESO. Sure, it’s not my favorite MMORPG, but it’s one that is both intriguing and relaxing due to its level
There is no denying that Halo and Portal are some of the most beloved franchises in the gaming industry — haven’t you always wondered what would happen if someone was to merge both these games and turn it into a competitive multiplayer shooter? Well, developer 1047 Games has transformed that “what if” into a reality in the
Our weebcast dedicated to all thing Japanese comes in with its third episode and a focus on what we know about the upcoming Final Fantasy VII Remake. Our weeb hosts (yours truly and Staff Writer Emily Hobbs) talk about the latest news about the game, and all things Japanese games and anime from last week.
Coming up on its third year since launch, Blizzard’s take on the MOBA genre, Heroes of the Storm, has seen success due to how approachable the game is, as well as the developers’ continued support with new content and heroes. In fact, I had the chance to play the latest addition to the hero pool,
In recent years, 1980s-themed aesthetics have begun to grow in popularity in all form, from the Netflix original series Stranger Things to certain fashion trends like Crop Tops just to name a couple there is no denying that the public loves that particular decade. With more and more mediums heavily influenced by this specific decade, Pixel Ripped
Unlike most games, Call of Duty‘s DLC is always pretty straightforward from title to title: $15 gets you four additional multiplayer maps, with one of them being a remake, and one map for the game’s “extra” mode. With Call of Duty: WWII however, Sledgehammer Games started mixing it up a bit with their post-launch content, adding free updates and content to
I saw a bunch of cool games at PAX East, but most of them didn’t match up regarding both quality and intrigue when compared to what I saw from publisher Annapurna Interactive. Since being established in 2016, Annapurna has quickly built itself a phenomenal portfolio of games that include gems such as What Remains of Edith
In early 2005 Double Fine Productions released Psychonauts for PC, PlayStation 2, and Xbox. Since then fans have been patiently waiting for the game to get a sequel. Although Psychonauts 2 is still a ways away, Tim Schaffer and the Double Fine development team released a new title in the series, which bridges the gap between the
Manticore – Galaxy on Fire, a space shooter from Deep Silver, is one of the first games of its kind on Nintendo Switch. While Everspace is coming to the system in the future, nothing has filled that Star Fox void within the systems first year or so like, for example, Masters of Anima has for Pikmin.
Our weebcast dedicated to all thing Japanese celebrates its second episode with a focus on Sega’s surprising announcements from Saturday morning. Our weeb hosts (yours truly and Staff Writer Emily Hobbs) talk about Shenmue I & 2 for PS4, Xbox One, and PC, the return of the Sakura Wars series, and all things Japanese games and
Co-op games and experiences where players could band together and take on hordes of enemies became one of the defining multiplayer experiences of the past generation, and at the top of that list would have been Valve’s Left 4 Dead series. While those games are now ten years removed from their original release and co-op games have
Indie games that have interesting takes on puzzle-solving have been far from uncommon in the past decade. Thanks to the likes of games like Portal, Braid, The Talos Principle, The Witness, and more, the ways that we engage with solving puzzles in games have taken on increasingly complex and fascinating forms. With the upcoming The Gardens Between, the charming indie
During this year’s PAX East 2018 several indie games were on display, and while many have caught my eye, We Are Fuzzy’s twin-stick shooter Sleep Tight is one of a small handful that has earned my undivided attention. Sleep Tight‘s premise has players controlling a kid as they defend themselves from hordes of creepy monsters that prey upon them
In the span of about 15-20 minutes in Frostpunk, I went from deciding where to send out scouts to harvest supplies and create heat from the freezing cold, to enacting laws of whether or not to impose child labor laws and what to do with the bodies of those that are dead. Even though that’s just
My initial impressions of Moonlighter might be a bit much considering I only got my hands on the game for about 30 minutes at this past weekend’s PAX East 2018. But I have to say that even in the short amount of time that I had with it, the game really surprised me in a lot of
The Church in the Darkness has a lot of cool gameplay ideas alongside an intriguing narrative that’s set in a unique location. It was one of the more unique titles I got my hands on at PAX East because I haven’t necessarily played many things like it. Players will have to get through the game multiple times
I adore Wolfenstein II: The New Colossus. If you’re a longtime reader of DualShockers, you probably remember that I reviewed the game when it launched last October and rewarded it with a 9.5/10, which is still the highest score I’ve ever given to a game in my time as a reviewer. It’s safe to say that
Houses of Morrowind is the latest expansion for Dire Wolf Digital and Bethesda’s strategy card game, The Elder Scrolls: Legends. Based on the popular RPG franchise, the new expansion brings new features and cards that change the game in some significant ways. At PAX East 2018, we had the chance to speak to Bethesda’s Vice
God of War‘s update 1.01 implemented two different visual models on PS4 Pro, aptly named “favor resolution” and “favor performance.” The modes are a bit hidden since they can be found in the camera settings menu, but you can see what they look like below. “Favor resolution” renders the game at 2160p checkerboard, while “favor
The brand new chapter of the God of War saga is finally here, but if you expect all that much in common with Kratos’ tribulations from the past, you’ll probably be disappointed, or at least extremely surprised. It’s time to clear our mind of all preconceptions and embark into a brand new adventure. The most
MINIT, the newest offering from publisher Devolver Digital, begins without any semblance of pomp or ceremony. There are no opening cutscenes or congested menu screens to sift through. Upon starting the game, you simply wake up in a house with no directives. If you wander outside, you’ll quickly find a cursed sword that kills you
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