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Whether you love it or hate it, developer Fullbright’s Gone Home was nothing short of an anomaly among the core gamer contingency. Simultaneously praised as the best game of last generation and derided as a walking simulator that can be beaten in under a minute, the genre-bending first-person experience title instantly gave the star developer
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I’ve been a long-time fan of the Shin Megami Tensei series ever since I picked up Shin Megami Tensei: Devil Survivor and Shin Megami Tensei III: Nocturne out of a bargain bin when I was a little Emily Jr. The complex themes, the DnD-style morality structure, the mythological focus, the phallic chariot monsters… all of them had me coming back to
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The WeebCast is our weekly podcast dedicated to all thing Japanese, and today you can listen to its fifth episode, focusing one of the most iconic genres of Japanese games, visual novels. We talk about some of the games that left a lasting impression, and some that you might not know about, alongside the genre
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Final Fantasy XIV has a fantastic story, which found a climatic point in the latest expansion Stormblood. Recently, DualShockers had a chat with Main Scenario Lead Writer Natsuko Ishikawa and Localization Lead John Crow, and we were able to ask them about their feelings on writing the narrative and localizing it for the English audience.
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In 2016, game developer Yang Bing shocked the gaming community when he released a video showing a trailer of a solo video game project named Lost Soul Aside. Quickly the creator gained recognition among the community and the industry due to the game’s overall design, superb animation, and highly detailed graphics. DualShockers sat down with Yang Bing to
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Children of Morta boasts a beautiful art style and challenging hack and slash gameplay that is reminiscent of titles like Diablo and Torchlight. There’s a lot of intriguing elements thrown into Children of Morta and, because I didn’t get that much time with the game, I didn’t have the chance to experience a lot of what the game has to offer. However,
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In recent years, 1980s-themed aesthetics have begun to grow in popularity in all form, from the Netflix original series Stranger Things to certain fashion trends like Crop Tops just to name a couple there is no denying that the public loves that particular decade. With more and more mediums heavily influenced by this specific decade, Pixel Ripped
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Unlike most games, Call of Duty‘s DLC is always pretty straightforward from title to title: $15 gets you four additional multiplayer maps, with one of them being a remake, and one map for the game’s “extra” mode. With Call of Duty: WWII however, Sledgehammer Games started mixing it up a bit with their post-launch content, adding free updates and content to
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Indie games that have interesting takes on puzzle-solving have been far from uncommon in the past decade. Thanks to the likes of games like Portal, Braid, The Talos Principle, The Witness, and more, the ways that we engage with solving puzzles in games have taken on increasingly complex and fascinating forms. With the upcoming The Gardens Between, the charming indie
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During this year’s PAX East 2018 several indie games were on display, and while many have caught my eye, We Are Fuzzy’s twin-stick shooter Sleep Tight is one of a small handful that has earned my undivided attention. Sleep Tight‘s premise has players controlling a kid as they defend themselves from hordes of creepy monsters that prey upon them
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God of War‘s update 1.01 implemented two different visual models on PS4 Pro, aptly named “favor resolution” and “favor performance.” The modes are a bit hidden since they can be found in the camera settings menu, but you can see what they look like below. “Favor resolution” renders the game at 2160p checkerboard, while “favor
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The brand new chapter of the God of War saga is finally here, but if you expect all that much in common with Kratos’ tribulations from the past, you’ll probably be disappointed, or at least extremely surprised. It’s time to clear our mind of all preconceptions and embark into a brand new adventure. The most
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MINIT, the newest offering from publisher Devolver Digital, begins without any semblance of pomp or ceremony. There are no opening cutscenes or congested menu screens to sift through. Upon starting the game, you simply wake up in a house with no directives. If you wander outside, you’ll quickly find a cursed sword that kills you
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