Editorials

All the way back in 2011, Ken Levine, the creative director of what was then Irrational Games, announced that a new installment in the BioShock series was being planned for Sony’s PlayStation Vita platform. At the time, much wasn’t known about the project, but the thought of seeing the critically-acclaimed shooter franchise come to a
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Featured image credit: Tyler Tomasello/Zuma/Rex/Shutterstock via The Guardian. How can I possibly write about video games right now? It’s a question I’ve been asking myself for a while now. With the world seemingly burning down around me, writing about video games seems like the least important thing in the world. And, to be fair, even
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Thus far, these lists have been relatively easy to put together. After all, whether you’re platforming in 2D or 3D, you’re still jumping around. Action-adventure is a little murkier, but even there, you basically know what you’re getting yourself into. However, when trying to build the ultimate sports game star, we ran into some obvious
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Another week, another video where Video Manager Mario Rivera and I (News Editor Michael Ruiz) talk about something in the wide world of video games. This week we talk about the newest Predator: Hunting Grounds DLC and the Mortal Kombat 11: Aftermath expansion. Our discussion begins with the Predator: Hunting Grounds DLC which adds Dutch
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The Assassin’s Creed franchise has had a rollercoaster history of development and direction. When the first game released in 2007, it gave me a fresh perspective of creativity that I haven’t really experienced in another AAA franchise since. From the beginning, the stealth action-adventure series has delved into different important eras of history through simulation.
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