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While many things will change in MercurySteam’s third-person shooter/brawler Raiders of the Broken Planet as it transitions into its new free-to-play form Spacelords, one thing will remain the same, and that’s the game’s charming art style. In order to know more about it, DualShockers talked with Art Director Jorge Benedito at the studio’s headquarters in San Sebastian de Los Reyes,
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When you think about it, it is amazing how resounding Martin Sahlin’s homemade doll Yarny is — especially to an ever-maturing crowd of gamers. Yet ever since the Swedish developer revealed his original project at EA’s 2015 Press Conference, Unravel and Yarny have held a special place in the hearts of indie aficionados. Imagine the surprise when Unravel
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With the relaunch of Riders of the Broken Planet as Spacelord, a lot is going to change for MercurySteam’s free to play-to-be third-person shooter/brawler game. Earlier this week, DualShockers visited the developers HQ in San Sebastian de Los Reyes, Spain, in order to get more details on what players can expect from the shift. To that end,
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Spanish developer MercurySteam is a rather unique studio. While most European teams work with western publishers, the San Sebastian de Los Reyes-based studio has three Castlevania games for Konami and the recent Metroid: Samus Returns for Nintendo under its belt. Yet, the story of the studio isn’t all glory and fanfare. About a decade ago, it was
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By now, you probably already know that MercurySteam‘s Raiders of the Broken Planet is going to be relaunched as Spacelords and it’s going to be free to play. Yet, this kind of operation is definitely complex, and can’t be covered simply by a press release. Earlier this week, DualShockers traveled to San Sebastian de Los Reyes,
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The upcoming game from developer OtherSide Entertainment and publisher 505 Games, Underworld Ascendant, is a follow-up to the incredibly influential game Ultima Underworld. Known for ushering in the immersive sim genre, this 26-year-old game has influenced beloved titles such as BioShock and Minecraft. Underworld Ascendant attempts to bring the magic of its predecessor back truly
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Following this morning’s announcement of Two Point Hospital’s release date, we have uploaded a fair amount of new gameplay footage for the title to our YouTube channel. We played about the first twenty minutes of Two Point Hospital which shows off the beginnings of creating your hospital. From starting with simply an outline of your building, you slowly begin
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It feels like it’s been a decade since the original release of Captain Toad: Treasure Tracker on the often-faulty Wii U. Pegged between Super Smash Bros. for Wii U and Kirby and the Rainbow Curse, Captain Toad had a soft but deserving impact on the home console selling 250,000 copies in its first month and garnering wide critical acclaim. In
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It all started with a rocket. Just a few weeks ago in the world of Fortnite, a rocket launch within the game gathered together thousands (if not millions) of players to witness a mysterious rocket launch that caused the beginning of some strange occurrences in-game. Soon after that, more strange twists and turns were making their
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A few years ago, platformer fans were yearning for new Mega Man-inspired games, as Capcom was ignoring the franchise at that time. This is what caused Mighty No. 9’s Kickstarter and other titles like the great Azure Striker Gunvolt to rise to prominence. Following an extended stint in Early Access, developer Batterystaple Games has brought
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Though it feels like it just started yesterday, we are somehow already halfway through 2018. While the first half of the year has come and gone, 2018 has already been full of incredible games that could be the best of any year, and there’s still plenty more to come. With the second half of the
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I was very excited when SEGA and Creative Assembly announced Total War: Three Kingdoms earlier this year. Following some stagnation in the historical side of the series in recent years, Three Kingdoms is looking to freshen things up with a new, Chinese setting based on the Romance of the Three Kingdoms saga and a vastly improved
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Back in 2016, IO Interactive and Square Enix took its well-known stealth series Hitman in a different direction. Instead of the traditional single-game release, the newest adventure featuring Agent 47, simply called Hitman, was episodic, with each installment of the game set at a specific location with the ending cinematics progressing the story. At first, I wasn’t
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When Sonic Mania launched last year, it gave the Sonic the Hedgehog series the speed boost it needed. Following several underwhelming or outright bad titles, Sonic Mania ended up becoming one of, if not the best game in the series as it was crafted by loving fans-turned-developers and channeled the best parts of classic Sonic games.
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In very late June, I discussed my first-hour impressions of The Crew 2, and it did not make for a good entry into the title. There is space for a great arcade-style racing game, and Ubisoft’s open-world racer has the potential of filling those shoes. Its giant map of the United States, a slew of racing
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Until only a few moments ago, I didn’t realize how much of a Bomberman fan I actually was. While the series’ releases are best defined as sporadic-at-best since the 2010’s, I’ve invested a serious amount of my childhood with Bomberman, err… White Bomber. I started playing with Super Bomberman on the Super Nintendo, and have a ton of great
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