Injustice 2’s Great PC Port Exposes the Excellent Fighting Game to a Whole New Community of Players

Editorials, Featured, Injustice 2, Main, NeatherRealm, Originals, PC, Platforms, PS4, QLOC, warner bros interactive enterainment, Xbox One

I was a bit hesitant when I first heard that Injustice 2 was coming to PC. Don’t get me wrong, Injustice 2 is one of may favorite games of this year so far, but the PC ports of both fighting games and DC titles from WB haven’t had the best track record.

Fortunately, this port ran at quite at a stable rate on my PC, which is starting to get on the lower end of the power spectrum, and seems to be a good alternative if you can’t pick up Injustice 2 on consoles, but still want to see your favorite DC heroes beat the crap out of each other — especially with the Ultimate Edition.

Looking at the game from a critical standpoint six months later, it still holds up. Microtransactions, which have become quite the hot topic in the gaming scene over the past couple of months, were implemented here in a decent and non-intrusive way, and the DLC characters are all just as fun a varied to play as the main roster.

I will only give a brief overview of the game mechanics, as I go into much more depth in my review. Injustice 2 is a 1v1 fighter with light, medium and heavy attacks, along with a ton of deeper combos and mechanics for fighting game fans to sink their teeth into. Instead of having fights take place over two separate rounds like in most fighting games, players have a dual health bar that keeps matches going at a brisk pace.

Each DC character within the now 36 character-wide roster plays quite differently, with a ton of different moves, character powers, and super moves. Each super move is a spectacle to watch, even though they can get repetitive after watching them multiple times. The Super Meter that powers that can also be used for the Clash System (which I’m not the biggest fan of) or enhanced special moves. Overall, the fighting system is more refined than Injustice: Gods Among, and the best feeling of any NeatherRealm fighting game.

While I am not particularly a fan of playing fighting games on a keyboard, Injustice 2’s PC port does include full controller support, which functions well. Outside of regular matches, Injustice 2 also features a hefty story mode, Multiverse (arcade) mode, and an online mode that ran well for me in the matches I’ve played on PC.

I also have to compliment Injustice 2 for how varied all of the DLC characters for the game are in playstyle. While Injustice 2 doesn’t have the biggest roster out there, all of the characters feel different and are fun to play, with some of the DLC characters like Raiden and Starfire being some of my new favorite characters to play as in the game. And with Hellboy hitting the PC version soon and Atom, Enchantress, and all of the Teenage Mutant Ninja Turtles being added not too far after, its roster only seems to get better with time.

While some may be turned off by the price tag the DLC characters carry, I think they are worth it for the pure dedication put into crafting them and their focused movesets. Speaking of additional costs, Injustice 2 was one of the first big games of this year to implement microtransactions in a noticeable way. Players can buy Source Crystals, which they can then use to purchase skins, transform gear, and level up the rank of certain characters. While their inclusion is somewhat noticeable, it isn’t super intrusive.

Most of what Source Crystals get players is purely cosmetic, and stats boosts from gear are turned off in ranked online, preventing the title from becoming pay-to-win. Some players are completely against microtransactions, that has been made clear in the outcry of gamers over titles like Middle Earth: Shadow of War, NBA 2K18, and Star Wars Battlefront II, so they may not like Injustice 2 for the pure reason that it includes them. That being said, I personally find these microtransactions to be non-intrusive, and the base game is already super fun, so that shouldn’t turn you off from picking up the game.

Compared to past WB PC ports, Injustice 2 runs very well on PC. My PC isn’t the most powerful out there, so I wasn’t able to play the game at its highest settings — however I still got an enjoyable and nice looking experience out of it. The general consensus also seems to be the same in the online Steam reviews, so Injustice 2 definitely seems to be worth it if you want a nice looking game to test out your new beefy PC rig.

There also are a decent amount of settings for players to mess around with, including dynamic resolution scaling and a useful built-in benchmarking tool. I ran into very little lag both online and offline, which is much more than I can say for many other PC ports. While I may still prefer the console version of Injustice 2, as I have made a ton of progress in that version and overall just prefer playing fighting games on console, PC players should definitely check this out if interested.

Developer QLOC did a good a good job with this PC port. While I wasn’t able to see things at max settings, I can tell they have made a stable and fun product for PC fighting game players to get their hands on. Injustice 2 is a great game that I recommend any comic book or fighting game fan pick up, and the fact that the game got a great PC port means that this enjoyable title will reach more people than before, and sets the standard for future PC ports for Warner Bros.

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