Tom Clancy

There is something about playing a loot shooter that has practical design sensibilities that are just refreshing. Especially, in my case, coming off Anthem, those feelings are increased tenfold, The Division 2 is a “games as a service” done right. Despite some bugs and one very frustrating mission, Ubisoft’s follow-up is a worthy sequel with a ton
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Something is rotten in the state of Tom Clancy’s The Division 2. Beginning yesterday, third-party digital retailers began informing their communities that post-launch they will no longer be selling Ubisoft’s shared-world third person shooter due to upcoming retailer limitations. Even worse, this may lead to some negative impacts to customers and consumers who have already purchased The
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During a demo event for Tom Clancy’s The Division 2 I was able to talk with Yannick Banchereau, Live Content Manager at Massive Entertainment. I was curious as to his perspective and experience working with Ubisoft’s worldwide studios partially due to Metroid’s reportedly similar structure that obviously ended up not working out. As the live content
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During some hands-on time with Tom Clancy’s The Division 2 I was able to speak with Red Storm Entertainment’s Lead Gameplay Designer Keith Evans. I was able to ask about working with Ubisoft’s worldwide studios and how it is to work with people who are living and working in extremely different time zones all over
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Earlier this year, Ubisoft began cracking down on toxicity in Rainbow Six Siege, following the game’s upwards growth in popularity over the years since its launch. In an interview with PC Gamer, Rainbow Six Siege’s brand director Alexandre Remy spoke a bit more in detail about the new system. Remy did mention that PVP titles tend to be adversarial,
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