The Callisto Protocol Returns to Dead Space Creator Glen Schofield’s Horror Roots

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The moment that we saw a Dead Space looking RIG on the back of a character’s neck in the trailer for The Callisto Protocol, it was clear what was coming. After the trailer debuted at The Game Awards last week, Geoff Keighley confirmed suspicions by talking to Striking Distance Studio head and Dead Space creator Glen Schofield. To the excitement of many, Schofield announced that he would be returning to his roots with The Callisto Protocol, a single-player, third-person, story-driven survival horror game.

Schofield opened up about the path to making the game in an interview with Polygon when he said, “I spent the last 10 years making Call of Duty, which has been really good to me. I really loved making Advanced Warfare because it was a little in the future. But it was time to get back to something that I just really love. And sci-fi horror is where it’s at for me.”

Building a studio around him for The Callisto Protocol, Schofield hired Dead Space veterans Steve Papoutsis, Scott Whitney, and Christopher Stone and has confirmed that over 25 developers have joined him from Visceral Games and Sledgehammer Games since the project was greenlit.

While little is known about the game, we do know that it’s slated for a 2022 release and that it’s set in a prison on Jupiter’s second-largest moon, Callisto. We also know that it’s set in the PlayerUnknown’s BattleGrounds universe in the year 2320 as Schofield told IGN.

Schofield’s goal for The Callisto Protocol is simple. During his time slot in The Game Awards, he made it clear when he said, “our goal is to make the single most scariest game [sic] for PCs and consoles.”

For more on The Callisto Protocol, make sure to check out this article about the game’s reveal trailer from The Game Awards.

The post The Callisto Protocol Returns to Dead Space Creator Glen Schofield’s Horror Roots by Peter Hunt Szpytek appeared first on DualShockers.



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