System Shock Remake from Nightdive Studios Put on Hiatus; Development Team Will “Reassess” Path Forward

News, NightDive Studios, Originals, PC, System Shock, system shock remastered, Xbox One

As it was first unveiled nearly two years ago, developer Nightdive Studios has been working on remaking the cult classic System Shock to deliver the terrifying game to a new audience, though a new update from the studio has revealed that the project will be put on hold for the time being.

Night Dive Studios provided an update on the project’s official Kickstarter page that the upcoming System Shock remake from the studio has been put on hold following developmental difficulties and financial constraints. Coming from Nightdive Studios CEO Stephen Kick, Kick explained in a candid fashion that, ultimately, the team’s ambitions during development surpassed the project’s constraints as “we moved from a Remaster to a completely new game,” citing a transition from developing in Unity to the Unreal Engine and more as factors that escalated the time (and costs) that the project has taken on so far.

Kick stated that “as our concept grew and as our team changed, so did the scope of what we were doing and with that the budget for the game,” adding that “the more that we wanted to do, and the further we got from the original concepts that made System Shock so great.”

Further on in the update post, Kick explained that he “let things get out of control” and that “we took the wrong path” as far as the vision for the remake, and stated that the project will be put on hiatus while the team will “reassess our path” to return to the project’s core vision. While the project will put on the break, the move will only be temporary and work on the project will resume with the project’s core team.

The remake of System Shock was first unveiled back in March 2016, and was successfully funded through Kickstarter  in June 2016 to the sum of $1.3 million from over 21,000 campaign backers for the project, with the project in development for Xbox One and PC.

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