No Man’s Sky Patch 1.34 Tweaks Teleporters and Fixes Other Issues

Hello Games, News, No Man's Sky, Originals, PC, Platforms, PS4, Sony Interactive Enteratinment


Following the successful launch of Update 1.3: Atlas Rises, the team over at Hello Games has continued to work hard on fixing issues that players are finding throughout No Man’s Sky.

The team had patched the game just two days after the update’s release, fixing many crashing issues that players were finding following the large patch. Earlier this week Hello Games also released patch 1.33, which fixed a ton more things from Atlas Rises like flying, scanning, audio, and more.

Now just a few days after patch 1.33, Hello Games has introduced update 1.34 which fixes a whole slew of minor issues in the game. You can find the new patch notes below:

  • Fixed an issue where large numbers of portal visits would be added to save files, greatly increasing the save size and impeding the ability to save the game. We’re aware there are still some players experiencing this issue, and we’re currently investigating any remaining reports.
  • Prevented the terrain editor draining in charge when editing empty voxels
  • Prevented players being able to edit terrain outside their base radius for free while standing inside their base
  • Fixed responses made to Artemis and Apollo at times being incorrectly tracked
  • Prevented players being blocked from progressing if they decline to enter glyphs into a particular story portal
  • Fixed instances where Atlas text was appearing as though it came from an NPC
  • Fixed FoV in photo mode showing degrees as a temperature
  • The discovery screen will now show images from a larger number of visited waypoints
  • Added a placeholder image in cases where a waypoint image is not available
  • Allowed scrolling of names on the discovery page which are too long to be displayed
  • Fixed a graphical issue where a blur effect would be applied while teleporting
  • Improved prioritisation of systems you have teleported from when listing your most recent teleport locations
  • Altered teleporters in space stations to allow players to teleport directly to other stations as well as to their base
  • Improved ordering of icons on the galactic map to more accurately indicate missions and system information
  • Increased maximum number of paths which can be rendered in the galactic map
  • Improved appearance of the message displayed when your starship is out of range
  • Fixed warning symbol on broken tech appearing too small
  • Fixed an issue that sometimes caused glyphs not to be awarded correctly
  • Fixed an issue in tutorial messaging when you repair your pulse drive but nothing else before entering your ship
  • Added the amount of units you will earn for a discovery to the Analysis Visor interface
  • Added correct emotion animations for various interactions with NPCs
  • Fixed an issue when claiming a new base location (which caused base NPCs to stop responding)

No Man’s Sky’s reviews on Steam have taken a turn for the better, changing to “mostly positive” since the launch of Atlas Rises. The team at Hello Games has continued to show that they are dedicated to the project even after its rocky launch period.

The update was released earlier this month following multiple teases throughout the whole Summer. Sean Murray had even sent some cryptic cassette tapes to the No Man’s Sky Reddit moderators some time towards the beginning of the summer.

You can try out the Atlas Rises update now. No Man’s Sky is available on PS4 and PC, you can read our official review by going right here.



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