Final Fantasy VII Remake Pixel Art Channels Nostalgia in the Best Way

Aeris, Aerith, Affiliate Link, Barret, Cloud, Culture, FF7, FF7 Remake, FFVII, FFVII Remake, Final Fantasy, Final Fantasy 7, Final Fantasy 7 Remake, Final Fantasy VII Remake, final-fantasy-vii, Galleries, Midgar, News, Originals, PlayStation, PS4, Sony, Square Enix, Tifa


Ignoring that the original Final Fantasy VII was done in a polygon 3D graphic style, it never fails to stir up those nostalgia feels seeing official art redone in 2D sprite art. And thanks to Kisuke_010‘s work, we now have this breathtaking piece showcasing what a demake could possibly look like:

And here’s the original artwork for comparison:

Aeris, Aerith, Barret, Cloud, FF7, FF7 Remake, FFVII, FFVII Remake, Final Fantasy, Final Fantasy 7, Final Fantasy 7 Remake, Final Fantasy VII Remake, final-fantasy-vii, Midgar, PlayStation, PS4, Sony, Square Enix, Tifa

If you’re interested in even more fanart check out these gorgeous pieces of Cloud, Tifa, Aerith, and Sephiroth. Artists from other development teams have been joining in on the fun as well. In celebration of the release of Final Fantasy VII Remake, Bethesda Softworks and id Software recently released a special piece of artwork featuring the Doom Slayer.

The artwork itself is a homage to the key art of Remake with Cloud and his Buster Sword overlooking the city of Midgar and the Shinra Electric Power Company. However, in this version it’s the Doom Slayer overlooking the depths of Hell while wielding the Crucible.

Square also has figurines currently on preorder of the main cast in their original PS1 polygon graphics.

The publisher has released the fifth and final episode of its “Inside Final Fantasy VII Remake” series, which delves into into the development team’s work on its visual effects and graphics and how the studio brought new dimensions to the iconic world of the original game and its characters.

As previously revealed, Final Fantasy VII Remake has many new elements to it and Scenarist Kazushige Nojima even explains how he rewrote Cloud for the remake. We also translated comments from Nojima about how Final Fantasy VII influenced Final Fantasy VIII. In an interview posted through Square Enix, Co-Director Naoki Hamaguchi and Producer Yoshinori Kitase talk about their reasoning behind making some bold changes for the remake of such a beloved game — namely why Sephiroth was introduced so early in the game.

We also translated the short film made to promote the remake. Square Enix, meanwhile, is currently working on the second and possibly last episode. Square Enix released a new trailer revealing the theme song of the game called Hollow, along with with many iconic moments and returning faces from the original PS1 classic. If you’re interested in how the remake plays, check out both of our previews from E3 2018, as well as my own in-depth preview of four chapters of the game. Our Features Editor also wrote about how the remake won him over as a non-Final Fantasy fan.

Square also announced the Orchestra World Tour, which will bring orchestral performances of the upcoming game’s soundtrack to cities in the US, Singapore, Thailand, the UK, and Japan. The tour will start at the Microsoft Theater in Los Angeles, CA on June 14th, with the tour scheduled to run through February 2021 in Tokyo, Japan.

Final Fantasy VII Remake finally released on April 10th after a one month delay and you can purchase the game from Amazon here. Check out our extremely comprehensive review of the title here. and my own beginner’s guide to the title here if you’re starting and need some help.

The post Final Fantasy VII Remake Pixel Art Channels Nostalgia in the Best Way by Allisa James appeared first on DualShockers.



Source link

Leave a Reply

Your email address will not be published. Required fields are marked *