Fe Developers Explain Why they Added Nintendo Switch to the Platforms

Andreas Beijer, electronic arts, Fe, Klaus Lyngeled, News, Originals, Switch

During Electronic Arts’ live show from Gamescom in Cologne, the publisher announced that its new indie darling by Zoink Games Fe will be releasing on Nintendo Switch on top of PS4, Xbox One and PC.

Recently, DualShockers sat down for a chat with Creative Directors Klaus Lyngeled and Andreas Beijer, and we had a chance to ask the reason behind the support of Nintendo’s new console.

Beijer mentioned that Lyngeled “pushed really hard” for having the game on Switch, because he really likes the console. 

Lyngeled explained that with the software they’re using it was pretty easy, so they thought “why not?” He really likes to have a game that one can play on the go, and he also likes to play on the couch and on the bed, so that seemed a good idea. 

Lyngeled also likes Nintendo’s fanbase a lot, as he feels that they’re very open to new creative games, and they’re very positive.

We also asked Lyngeled if he feels any pressure due to the fact that the performance of his game on Switch might influence Electronic Arts’ support of the console.

“I actually hadn’t thought about that. But I guess that’s true! Oh my god! Let’s not do it! (Laughs) But I know it’s going to do really well.”

He then explained that as a developer, the biggest pressure right nos is just finishing the game and making sure it runs really well, and that it is a good game.

Of course, you should stay tuned here on DualShockers for the full interview, that will come soon.


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