Destiny 2 Veterans Devising Strategies to Help Hearing-Impaired Players Through Leviathan Raid

bungie, destiny 2, News, Originals, PC, Platforms, PS4, Xbox One

Like in many online environments, there are many uplifting stories to share from the Destiny community, and some are starting to surface for Destiny 2 as well.

One of the elements inherited from the first game of the series is represented by veteran players self-defined “Sherpa,” who are quite worthy of their name. Basically, they help less experienced and geared players see and experience activities and raids that they normally wouldn’t be able to enjoy.

Since the prestige Leviathan raid is definitely challenging, it goes without saying that there are quite a few veteran gamers who help their fellows through its hurdles. Yet, there are players that have to suffer from an additional level of difficulty, those who have hearing disabilities. That’s because the raid requires consistent communication in some of its most crucial encounters.

Luckily, some of those valiant “Sherpa” are devising strategies to work around the issue, minimizing the need for verbal communication, and some of them are even sharing those strategies, like Reddit user diehardbruin. Below you can read the strategy he suggested:

As someone who is fairly active in the sherpa community, I have been asked several times to take deaf players through the Leviathan raid. Although the new raid can be very unfriendly to the hearing-impaired, we (my clanmates and fellow sherpas) have found the following strategy to be particularly effective when tackling the Gauntlets encounter, even in Prestige mode.

For starters, we usually place the deaf player on Sun plate, which is paired with Dog plate for arrows. However, for Prestige mode, he would start as runner, then move to Sun plate for the last 2 phases. (Note that both the other 2 players for Dog/Sun would need to be comfortable enough with the encounter that later, when the deaf player is outside occupying a plate, they would be able to use the appropriate e-motes to signify which arrows Sun plate would eventually need to shoot)

Clearing-Adds Phase

To clear the adds, we like to have all 6 players start at Sun plate and clear all the adds. Then we move counterclockwise as a group to clear the adds on Dog plate, continuing to do the same on Axe and Chalice. Once we’re done clearing Chalice (the last plate), we all go back to our respective plates to take out the four Imperial Centurions (usually with Merciless). Then the four players on plates get onto their pedestals.

Arrows Phase – As Runner

The deaf player would immediately go grab the psionic charge at Dog to get teleported inside the obstacle course. To signal which arrows Dog and Sun would need to shoot, as the runner is approaching each barrier, he would simply SLIDE if any of the bottom circles are red, HOP (or JUMP) if any of the top circles are red, or just KEEP RUNNING if any of the circles in the middle are red. Of course, the players on each of the outside plates would need to keep a sharp eye out for these signals. The reason we do this is that the runner would be able to speed thru the course without breaking stride to e-mote. Also, its best to have him run first, because there are no holes yet in the obstacle course, making it easier for him to slide or hop.

Arrows Phase – On A Plate

When the deaf player is on a plate (Sun plate, for this example), he would simply look at the player on Dog plate to watch for which arrow to shoot. Because we had Sun plate shoot either middle or bottom arrows, we would WAVE if Sun plate player needed to shoot the middle arrow and DANCE if he needed to shoot the bottom arrow. It really helps if the deaf player actually watches the player on Dog, because occasionally the e-mote will not show on the bottom left, but it’s quite easy to visually discern a dance from a wave. Of course for Prestige mode, the deaf player would have been instructed to look out for the projection psion that appear on Dog each time its arrows turn green.

Obstacle Course Phase

For the obstacles course, the team would be divided into a 3-person “ODD barriers” team, that would pick up orbs in the 1st and 3rd barriers, and another 3-person “EVEN barriers” team, which would pick up in the 2nd and 4th barriers. With the 9 circles in each barriers given numbers similar to a numerical keypad on a phone (1-9), players on each team are assigned either SMALLEST number, HIGHEST number, or MIDDLE number. That way, no call-outs are necessary throughout the entire obstacle course phase.

Our team was able to successfully complete the Gauntlets encounter without any barriers turning red in the arrows phase, or premature deaths during the obstacles course phase. We were also successful in helping our deaf clanmate beat the entire Prestige raid (although most of the credit for that would be due to his considerable skill).

Interestingly, other members of the community also suggested alternative solutions, showing that others have faced the same problems, and have found their own ways around them.

Of course, this is only one way in which players have been laboring to help those who may need it, and this kind of attitude isn’t limited to the Destiny 2 community, but I thought that it was definitely worth sharing.

Destiny 2 is currently available for both PS4 and Xbox One, while PC players have just a couple more days to wait until the release on Windows via on October 24th. The game is already available for pre-load on PC. The PC version also received a roadmap for the post-launch weeks.

Speaking of all platforms, Bungie recently shared more details on seasons and showcased quite a lot of new goodies.

Source link

Leave a Reply

Your email address will not be published. Required fields are marked *