Brawlhalla Kung Fu Panda Crossover – How to Get the New Fighters and Patch Notes

Brawlhalla, News, Originals, PC, PS4, Xbox One


A new crossover is now live in Brawlhalla and it brings in three well-known Kung Fu masters. Welcome to the Brawlhalla Kung Fu Panda event.

If you haven’t watched it yet, you’ve probably heard about the Kung Fu Panda animation. Thanks to its high popularity in the world, a crossover event with Kung Fu Panda characters is now a great surprise for all Brawlhalla players.

The new crossover brings Po, Tigress, and Tai Lung to Brawlhalla as new fighters while adding a new game mode and some cosmetics and visual effects, all of which stay in the game even after the end of the crossover. Below, you can take a look at the patch notes of the new update:

Brawlhalla Kung Fu Panda Crossover – Patch Notes

New Fighters:

Po – “There is no secret ingredient. It’s just you.”

  • An ultimate lover of Kung Fu, this chosen Dragon Warrior is ready to fight and protect with Crane and Mantis by his side.

Tigress – “The hardcore do understand, but I can’t watch my friend be killed.”

  • This loyal and powerful warrior is ready to strike with the help of Monkey and Viper!

Tai Lung – “Finally! A worthy opponent. Our battle will be LEGENDARY!”

  • Breaking free of his chains, Tai Lung with his Chi Stopper and Chorh-Gom Cuffs is eager to battle the mightiest warriors in Valhalla.

New Showdown Mode:

The new mode is a 1v1 match against an opponent on a walk-off map, where you have to eliminate your opponent five times to be the winner. Showdown is a great mode to show your skills and challenge yourself with different fighters.

Fighter Balance:

Artemis:

  • Artemis Neutral Scythe: Increased Damage from 23 to 26.
  • Artemis Down Scythe: Increased Damage from 22 to 24.
  • Artemis Down Rocket Lance: Increased Damage from 20 to 23.

Asuri:

  • Asuri Down Katars: Increased Damage from 23 to 25; Increased Force from 55 Fixed/45 Variable to 55 Fixed/48 Variable.
  • Asuri Down Sword: Decreased Maximum Charge time from 70 to 68 to improve animation playback of certain FX.

Brynn:

  • Brynn Side Axe: Decreased Damage from 29 to 26.
  • Brynn Down Spear: Decreased Damage from 39 to 28; Damage is more concentrated at the end of the attack.

Bödvar:

  • Bödvar Down Sword: Decreased Force from 60 Fixed/56 Variable to 60 Fixed/52 Variable; Decreased maximum rear and vertical threat coverage.

Caspian:

  • Caspian Side Katars: Increased Damage from 21 to 26; Increased Force from 70 Fixed/50 Variable to 70 Fixed/54 Variable.
  • Caspian Side Gauntlets: Increased Damage from 21 to 28; Increased Force from 70 Fixed/52 Variable to 70 Fixed/54 Variable.

Cassidy:

  • Cassidy Down Hammer: Decreased Damage from 43 to 34; Increased Force from 40 Fixed/50 Variable to 48 Fixed/53 Variable.

Diana:

  • Diana Side Bow: Decreased Damage from 33 to 28.
  • Diana Neutral Blasters: Decreased Force from 64 Fixed/56 Variable to 64 Fixed/54 Variable.

Dusk:

  • Dusk Down Spear: Increased Force from 65 Fixed/48 Variable to 65 Fixed/52 Variable.
  • Dusk Neutral Orb: Increased Force from 60 Fixed/50 Variable to 60 Fixed/54 Variable.
  • Dusk Side Orb: Increased Damage from 22 to 24; Increased Force from 60 Fixed/50 Variable to 60 Fixed/53 Variable.
  • Dusk Down Orb: Increased Force from 55 Fixed/44 Variable to 55 Fixed/48 Variable.

Fait:

  • Fait Down Scythe: Increased Damage from 20 to 25; Increased Force from a range of 70~60 Fixed/43~40 Variable to a range of 70~60 Fixed/48~44 Variable.

Gnash:

  • Gnash Neutral Hammer: Decreased Force from 60 Fixed/60 Variable to 60 Fixed/55 Variable.
  • Gnash Side Hammer: Decreased Force from 60 Fixed/60 Variable to 60 Fixed/56 Variable.

Isaiah:

  • Isaiah Side Cannon: Increased Force from 50 Fixed/54 Variable to 62 Fixed/56 Variable.
  • Isaiah Neutral Blasters: Increased Damage from 24 to 26.
  • Isaiah Side Blasters: Increased Force from 60 Fixed/52 Variable to 60 Fixed/54 Variable.

Jaeyun:

  • Jaeyun Neutral Greatsword: Decreased Force from 70 Fixed/54 Variable to 68 Fixed/52 Variable; Increased Minimum Charge time from 9 to 11; Increased Recover time from 22 to 25.

Jiro:

  • Jiro Side Scythe: Increased Damage from 21 to 25.
  • Jiro Down Scythe: Increased Damage from 23 to 26; Increased Force from 60 Fixed/45 Variable to 60 Fixed/50 Variable.

Kaya:

  • Kaya Side Spear: Increased Damage from 22 to 25.

Koji:

  • Koji Down Bow: Decreased Damage from 28 to 24; Decreased Force from 71 Fixed/54 Variable to 69 Fixed/51 Variable.
  • Koji Neutral Sword: Decreased Damage from 32 to 27.
  • Koji Side Sword: Decreased Damage from 30 to 26.

Mirage:

  • Mirage Side Spear: Increased Damage from 21 to 26.

Queen Nai:

  • Queen Nai Side Spear: Increased Force from 56 Fixed/53 Variable to 60 Fixed/55 Variable; Gravity now resumes slightly earlier when Gravity Canceled to improve animation playback of certain FX.
  • Queen Nai Side Katars: Increased Damage from 24 to 26.
  • Queen Nai Down Katars: Increased Force from 65 Fixed/50 Variable to 65 Fixed/52 Variable.

Onyx:

  • Onyx Down Cannon: Increased Damage from 21 to 25.
  • Onyx Down Gauntlets: Increased Damage from 20 to 23.

Ragnir:

  • Ragnir Side Katars: Increased Damage from 20 to 23; Increased Force from 58 Fixed/49 Variable to 60 Fixed/51 Variable.
  • Ragnir Side Axe: Decreased Force of the ground version from 80 Fixed/64 Variable to 75 Fixed/55 Variable; Decreased Force of the aerial version from a range of 80~60 Fixed/56~50 Variable to a range of 75~60 Fixed/52~50 Variable.

Sir Roland:

  • Sir Roland Down Sword: Increased Damage from 21 to 24.

Scarlet:

  • Scarlet Down Hammer: Decreased Force from 55 Fixed/70 Variable to 55 Fixed/62 Variable.

Sentinel:

  • Sentinel Neutral Katars: Increased Damage from 20 to 25.
  • Sentinel Side Katars: Increased Damage from 20 to 24.

Ulgrim:

  • Ulgrim Side Rocket Lance: Gravity now resumes slightly earlier when Gravity Canceled to improve animation playback of certain FX.
  • Ulgrim Down Rocket Lance: Decreased base Damage from 34 to 28.

Val:

  • Val Down Sword: Decreased Damage from 35 to 28.

Volkov:

  • Volkov Side Axe: Increased Damage for the uncharged version from 19 to 23; Increased Damage for the charged version from 24 to 26.

Lord Vraxx:

  • Lord Vraxx Neutral Blasters: Decreased Damage from 30 to 27.

Xull:

  • Xull Neutral Cannon: Increased Damage for the anti-air version from 24 to 29.
  • Xull Down Cannon: Increased Damage from 25 to 28.
  • Xull Neutral Axe: Increased Force from a range of 95 Fixed/43~40 Variable to a range of 95 Fixed/46~43 Variable

How to Get the New Fighters

In order to unlock the new fighters, you will need to earn in-game coins by logging in every day, completing challenges, and simply playing the game. Once you collect enough coins, you can acquire each character you want.

However, if you want to unlock them instatly, you can pay for the Legends Packs and get the fighters you want.

How to Play the Brawlhalla Kung Fu Panda Crossover

Brawlhalla is a free-to-play game available on PS4, PS5, Xbox One, Xbox Series X|S, Switch, Android, iOS, and PC. In order to play the new crossover, you only need to download patch 5.05 and install it. Then the game will be ready to play.

The post Brawlhalla Kung Fu Panda Crossover – How to Get the New Fighters and Patch Notes by Mehrdad Khayyat appeared first on DualShockers.



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