Jonathan Chey

Next year, Blue Manchu’s latest game Void Bastards will be making its way onto shelves for PC and Xbox One. The project was officially announced at X018 in Mexico City last month and caught our attention quite quickly. The game’s comicbook-inspired art direction combined with the strategic gameplay is a sight to behold when in action.
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When you first hear about Blue Manchu’s Void Bastards, roguelike seems like it would be a fitting term. Players move through randomly generated areas and even become a newly generated character after dying while retaining a bit of progress, both of which are hallmarks of roguelike games. That being said, roguelike actually isn’t a term that
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In an interview with DualShockers, Void Bastards creators Blue Manchu talked about the workings, thoughts, and actions behind the creation and development of the game. In one of our questions, we asked Jonathan Chey (original co-founder of Irrational Games and lead programmer/designer on Void Bastards) about inspiration and lessons he took from the development of BioShock and System Shock 2 when
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In an interview with DualShockers, Void Bastards creators Blue Manchu talked about the workings, thoughts, and actions behind the creation and development of the game. In one of our questions, we asked the team about accessibility due to the game being a color-driven project. “Good question, we’ve definitely thought about this although it’s probably not something we’ve
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