i am dead

Video games are often far too defined by their ability to tell stories like a movie or TV show would. Games like Ghost of Tsushima and The Last of Us Part II are wonderful games in their own right, but they perpetuate the idea that cinematic storytelling is the end-all and be-all of interactive storytelling.
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Much like the previous two games from Richard Hogg and Ricky Haggett (Hohokum and Wilmot’s Warehouse), I Am Dead oozes offbeat, chill charm with a familiar, relaxing and unique art style. Unlike their last two games, however, it’s much more grounded in reality. And unlike the trailers make it looks like, it’s not some gritty, hyper-realistic
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Annapurna Interactive has been on a roll lately with a string of critically and commercially-successful games such as Sayonara Wild Hearts, Untitled Goose Game, and Wattam. The company in particular has had a specific eye for quirky, colorful, and unusual indie games with a heavy narrative focus, with the publisher revealing a new title that will be arriving
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