Month: April 2020

This week both Gone Home and Hob are free to own on The Epic Games Store. Those who pay attention to PC gaming have grown used to Epic’s weekly free games. Meanwhile, for others who are looking for indoor entertainment, I’d highly recommend checking The Epic Store every Thursday. The first of this week’s free games is Fullbright’s acclaimed
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As you might have heard, on April 1st, PlatinumGames revealed the fourth Platinum 4 announcement. Turns out it was an April Fools joke, and Platinum’s Hideki Kamiya explained it over on Twitter. However, in an Umineko level plotwist, PlatinumGames do have a fourth real announcement in store with Platinum 4. On April 3, PlatinumGames updated
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This week’s Famitsu magazine included an interview with developers of Resident Evil 3, who mainly chatted about the game’s difficulty and Nemesis. The interview includes Mitsunori Sasaki (K2 Games), Tatsuya Minami (M2), Kiyohiko Sakata (Leadworks), and Masachika Kawata (Capcom). We translated the biggest highlights of the interview below. Regarding Resident Evil 3‘s difficulty One of
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Over the last few years, Annapurna Interactive has consistently pushed out high-quality, diverse indie games. From What Remains of Edith Finch to Florence to Outer Wilds, the team has proven to have an eye for artful, story-driven games. Their next publishing effort is Dreamfeel’s If Found, a gorgeous interactive visual novel. Today, the publisher revealed
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The problem with Yu-Gi-Oh! games, generally speaking, is that they always get outdated a few months after release, due to new content being added to the card game on a regular basis. Because of this, these games can launch without up-to-date content, which is sorely missed by the community. The new update for Yu-Gi-Oh! Legacy of the
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Landfall Games released their first paid DLC for Totally Accurate Battle Simulator, the Bug DLC. Upon first reading the announcement I assumed there would be massive bug battles reminiscent of Pixar’s A Bug’s Life. However, Landfall games have delivered something much different.  The DLC’s Steam description reads, “Bugs are awesome, we have too few of them,
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Doom Eternal has some incredibly heart-pounding, adrenaline-pumping action as you smash your way through hordes of hellish creatures. One of Doom Eternal’s difficulty modes is Nightmare, the hardest difficulty mode available, and it seems as if a disabled player is attempting to complete that mode after completing the Hurt Me Plenty difficulty. The success and determination has
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New talk of Scalebound still manages to pop up, even when it’s been more than three years since its cancellation. Appearing on the latest episode on IGN’s Unlocked, Xbox head Phil Spencer was asked about the ill-fated project from PlatinumGames and any hope of its development restarting. “We’re not working on it,” Spencer said. “I’m
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