Wargroove Gets a New Patch Featuring Several Community Requests and Quality-of-Life Changes

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Released at the beginning of the year on consoles and PC, Chucklefish’s Wargroove garnered a lot of attention for its turn-based strategy-RPG mechanics that lovingly re-imagine the gameplay of the Advance Wars series, and now players can look to a host of improvements and added features to the game.

In a blog post, Chucklefish detailed the game’s latest patch, Update 1.2.0, that brings along with it a number of fan-requested features and changes alongside bug fixes and other quality-of-life improvements.

Notably, this update brings with it the ability to set mid-mission checkpoints, an overhaul to the difficulty system, added features and improvements to the multiplayer mode, and much more.

Despite having only been released for a little over a month, Wargroove has already been a resounding success for Chucklefish, and with more updates, DLC, and other improvements planned along the way, it’s no surprise that the development team is continuing to add on to the game for players to keep coming back for more.

Wargroove is available now on Xbox One, Nintendo Switch, and PC, and will be coming to PS4 later this year. For full details of what to expect in Update 1.2.0, you can find the patch notes below:

Checkpoint system:

  • While playing in campaign mode, you can set a checkpoint in a mission
  • If you are defeated, you can retry from the checkpoint
  • You can set a checkpoint whenever you want, but you can only have one active at a time (the previous gets overwritten)

Difficulty system overhaul:

  • Five difficulty presets, Story, Easy, Medium, Hard (Default) and Custom
  • Hard difficulty is the default, and is the standard rules of the game. It’s the only mode where you can obtain S-ranks
  • Medium difficulty is a bit easier and still lets you obtain up to 3 stars
  • Easy limits you at 2 stars
  • Story limits you at 1 star, and is VERY easy

Multiplayer:

  • You can now add CPU players to online games
  • There’s now a message clarifying that you must join a match if you don’t have any in progress
  • A number of fixes to Quick Play timers
  • You can no longer suspend Quick Play matches and play other games in the meanwhile, since they’re supposed to be realtime
  • 9 maps designed specifically for co-op have been added
  • Fix issue where user’s couldn’t get into Online multiplayer
  • Fix issue were main menu could not be invoked during opponent’s/AI turn

General Quality of Life

  • The effectiveness chart on unit info and recruit screens has been reworked to be far more readable and informative
  • Skipping battles, captures and cutscenes is now much faster
  • Display the S rank requirements on the overview screen for a mission
  • “Exit” has been renamed to “Suspend” to avoid confusion
  • You can now see teams on the Overview screen
  • Fix international text input on Switch
  • Display the Controller Select Applet on Switch less often
  • Add Korean font
  • Resigning will now destroy all units simultaneously instead of one at a time

New options:

  • Add “Movement Speed” option that allow you to set all units to move faster
  • Add “Confirm End Turn” option to avoid accidental end of turn
  • Add “Damage Range” option to display minimum and maximum damage on previews, instead of average damage

Fog of War:

  • Allies now share vision
  • Eliminated players can still see their team vision; eliminated teams become spectators
  • Spectators can view the current team’s vision
  • Hide enemy income and funds
  • Don’t spawn effects or show building colours inside fog of war
  • Don’t show battle and capture animations unless at least one of the units is visible to the current player
  • Fog of War now updates faster
  • Fix “sonar” bug that allowed you to obtain extra information within fog of war
  • Fix allies being able to move units into each other and becoming stuck

Fixes and tweaks:

  • Fix Tenri’s groove charge rate to the intended value

  • Change Nuru’s groove so that unit costs double the Gold when summoned

  • Change Ryota’s groove to allow him to dash through his own units

  • Fix team options; all teams should display correctly in 2v2 matches

  • Fixes for Vines and Crystals acting as Units

  • Fix for 7-2; commanders no longer change team after suspending

  • Fix sound effects in Cutscene editor causing crash

  • Fix Cutscene Attack animations causing crash

  • Fix Empty dialogue event boxes causing crash

  • Layering of actors and props in Cutscene editor should now work as expected

  • Fix crash when entering non-numeric text into Counter events

  • Fix issue with Tutorial 1.3 where user could get stuck when asked to select a barrack

  • Misc language fixes

  • Misc minor fixes

The post Wargroove Gets a New Patch Featuring Several Community Requests and Quality-of-Life Changes by Ryan Meitzler appeared first on DualShockers.



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