Shinji Mikami Says Ghostwire: Tokyo is Likely the Longest He Has Ever Worked on a Game

Bethesda, Bethesda Softworks, Ghostwire Tokyo, News, Originals, PC, PS4, PS5, shinji mikami, Tango Gameworks, Xbox One, xbox series x


Following the work on The Evil Within 2, Tango Gameworks is now hard at work on Ghostwire: Tokyo. Legendary horror game developer and the creator of Resident Evil, Shinji Mikami, is serving as a producer on the project which means, despite us having seen hardly anything of the game, it seems worth getting excited about.

Now, in a recent interview with IGN, Mikami shed some more light on Ghostwire: Tokyo, specifically in regards to how the title came about. Mikami explained that Ghostwire’s roots lie with an idea that former director Ikumi Nakamura came up with. From there, a team slowly built out and began working more extensively. “The initial team started with about five people and we worked on it for six months,” Mikami said. “We then expanded to 10 people and we worked on it for a few years before we went into full production.”

Mikami went on to say that the idea for Ghostwire: Tokyo has been around for such a long time that it’s likely the project he has helped work on the most in his entire career.”This is probably the longest I’ve taken on any game I’ve made in the past,” Mikami explained. That being said, he also did clarify that he didn’t directly begin assisting on the game until around the start of 2019.

It’s a bit strange to hear that the roots of Ghostwire lie solely with Ikumi Nakamura and that it grew out from there. As mentioned, Nakamura is no longer staffed at Tango Gameworks and ended up leaving the company in September of 2019. While directors of other games in the past have also left before said titles were released, it’s always still a bit of a surprise whenever we see something like this transpire.

Ghostwire: Tokyo still doesn’t have a release window or announced platforms, but Bethesda’s Pete Hines said earlier this year that the game was planned to be shown at E3 2020 prior to the annual convention being canceled. As such, it stands to reason that we could hear more about the project relatively soon, whenever Bethesda opts to share more about its upcoming titles.

The post Shinji Mikami Says Ghostwire: Tokyo is Likely the Longest He Has Ever Worked on a Game by Logan Moore appeared first on DualShockers.



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