Shift Up Announces Project Eve and Nikke the Goddess of Victory with First Trailers

Android, iOS, Kim Hyung Tae, KKUEM, News, NIKKE The Goddess of Victory, Originals, PC, Platforms, Project EVE, PS4, Second Eve Studio, Shift Up, Trailers, Video, Xbox One, Yoko Taro


Korean studio Shift Up announced two new games during the “Crank in Showcase” event on April 4, Project Eve, and Nikke the Goddess of Victory.






Project Eve is a “Semi Open-World”, single-player action RPG headed to PC via Steam, Xbox One, and PS4. The game is set in a post-apocalyptic world and is, citing the developers, inspired by NieR: Automata and the latest God of War. 

Project Eve will be a “Triple A global title” and is developed using Unreal Engine 4, 3D Scan Systems, Motion Capture and Face Motion Capture. A new team part of Shift Up, called “Second Eve Studio”, was formed to develop the game. Only around 10 people work on Project Eve right now, but the team will rapidly grow to over 100 developers. The main brunt will be developers who used to work on Korean MMORPG Blade & Soul.

No release date estimate was communicated yet, but a teaser trailer along with the above screenshots were published. Project Eve‘s official site has been opened as well, and it includes a recruitment page.






On the other hand, Nikke the Goddess of Victory is an online co-op TPS set to release worldwide on iOS and Android in 2020. Shift Up is developing the game using their knowledge from Destiny Child. Nikke uses Live 2D version 3.3, along with 2.5 Paper Folding, in order to give life to its 2D characters. It seems like the game also includes a cover system similar to old school arcade games such as Time Crisis.

Nikke the Goddess of Victory stars an armed resistance group, fighting against metallic lifeforms which invaded Earth. Up to 4 players can play together, and the game will also include simple to use, one-hand only controls suitable for smartphones. Nikke‘s official site has opened, and it also includes a recruitment page.

Studio Shift Up is led by Kim Hyung Tae, who in the past was the character designer of Blade & Soul and the Magna Carta RPG series by Softmax. Kim Hyung Tae has a particularly recognizable style, which most of the time disregards realistic anatomy. He handles most of the character designs and illustrations of his company’s games, such as the mobage Destiny Child, which recently had a collaboration event with Koei Tecmo’s Dead or Alive. Kim Hyung Tae also handles Project Eve‘s character design. Meanwhile, Nikke the Goddess of Victory‘s character design is handled by another talented Korean illustrator, KKUEM. Kim Hyung Tae and KKUEM are used to working together and know each other quite well: they are married.

NieR Automata‘s Yoko Taro commented on Project Eve on Twitter, saying he is looking forward to it.

You can find the teaser trailers for both Project Eve and Nikke below.

The post Shift Up Announces Project Eve and Nikke the Goddess of Victory with First Trailers by Iyane Agossah appeared first on DualShockers.



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