Psychonauts 2 Has Been Delayed Out of 2018; Full Production Has Now Started

Double Fine, Linux, Mac, News, Originals, PC, PS4, Psychonauts 2, Xbox One


Ahead of the holiday break, developer Double Fine recently released a new update video for its upcoming platformer Psychonauts 2 and with it comes both good and bad news.

To start with the good news, Tim Schafer and Zak McClendon revealed that Psychonauts 2 has now officially entered full production mode. In the previous update video for Psychonauts 2, it was revealed that the game had passed its “first playable” milestone, which is essentially the final checkpoint of pre-production. As of now, there are five different level teams working on different areas of Psychonauts 2 and as such the team at Double Fine has started to gain a clearer image of the game’s size and scope.

With the final product of Psychonauts 2 starting to become clearer, however, McClendon revealed that they now know that the game will not launch in 2018. Psychonauts 2 was originally scheduled for a third quarter release in 2018, but that will no longer be the case. McClendon goes on to say that he has a good idea of when he thinks the game will release, but he doesn’t want to disclose that information as of yet.

As for other notable footage that is seen in this new video, we are able to see some new concept art featuring Raz’s family. While their appearance was somewhat seen in the original Psychonauts, one of Double Fine’s artists Scott Campbell referenced their original images from the first game and redrew them all in further detail. The process of taking these sketches and then turning them into in-game models is shown in detail throughout this video and serves as the main highlight of this update. Lastly, we also learn the names of each of these members of the Aquato family.

You can find the full update video for Psychonauts 2 below if you’d like to check it out for yourself. Whenever Psychonauts 2 does launch, it’ll be arriving on Xbox One, PS4, PC, Mac, and Linux.



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