It was just over a month ago that Take-Two Interactive, the parent company of both Grand Theft Auto’s Rockstar Games and Borderland’s 2K Games, looked set to acquire UK studio Codemasters. While the deal was yet to be finalised, a fee of $994 million had been agreed and it looked as though it was all
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People Can Fly is hard at work on wrapping up Outriders for its early February release. However, the team doesn’t look to be taking much of a rest once it ships. They’re currently working on two new AAA projects; one of which we learned about earlier this year. While not much is known about what
Take-Two Interactive made waves a few weeks back when it became the first publisher to announce a $10 price increase for games on next-gen consoles. Rather than the accustomed fare of $60 that has been commonplace for years, Take-Two revealed that NBA 2K21 on PS5 and Xbox Series X would retail for $70 instead. Now, it
Private Division, for those who aren’t aware, is a publishing arm of Take-Two Interactive. Working to compliment Rockstar and 2K, they focus on helping smaller indie studios bring their games to market – most notably publishing The Outer Worlds and Kerbal Space Program: Enhanced Edition. Looking to expand themselves further, Private division has today announced
Even though it hasn’t been announced formally, it’s no secret whatsoever that Grand Theft Auto 6 is being worked on at Rockstar Games right now. We’ve heard as much in previous reports that have said the game is still fairly early into development with no such potential release window yet divulged. However, thanks to a new
Take-Two Interactive’s latest financial report suggests a record-breaking net booking of $2.99 billion, thanks to a bunch of best-selling titles in the company’s line-up such as Grand Theft Auto V, Red Dead Redemption 2, and Borderlands 3. According to the report, Grand Theft Auto V’s sales have surpassed 130 million units, which is an outstanding
In the lead up to E3 2020, we’ve heard more this year about who won’t be attending rather than who will. As of now, both Sony Playstation and E3 Coliseum producer Geoff Keighley have both opted to spurn the annual gaming convention this summer, but that doesn’t mean the same can be said for everyone
Take-Two Interactive owns notables developers and publishers like Rockstar Games, 2K and Private Division, and it has reported positive results for its performance in Q2 2019. While Take-Two’s financial results statement revealed things such as the release window for the Nintendo Switch port of The Outer Worlds, Take-Two CEO Strauss Zelnick also teased what games
China has been at the forefront of a gaming crisis recently due to brand new laws and policies set in motion that are limiting the number of video games consumers, especially children, are spending their time on. Earlier this year, the Chinese government stated that they had frozen new game approvals in a new campaign
If you read my review of NBA 2K18 last year, you probably saw that I had strong feelings about the way the game had further catered its progression systems to lean on the use of microtransactions. Virtual currency, or VC for short, has been a digital currency used in the NBA 2K games for a while now, but 2K18 began locking
Popular opinion of Lebron James is a lot like the cover of the NBA 2k series– it changes every year. Love him or hate him, whether you think he’s the greatest basketball player to walk the earth or the most overrated one, there’s absolutely no denying that James has permeated the zeitgeist of an entire
During Take-Two’s financial conference call for the fiscal year ended on March 31st, Chief Executive Officer Strauss Zelnick was asked to talk about the company’s outlook in relation to a potential release of a new PlayStation console by Sony in 2020. Zelnick mentioned that while he doesn’t have any ability to comment on the plans
During Take-Two Interactive Software’s quarterly financial conference call for investor and analysts, Chief Executive Officer Strauss Zelnick talked about microtransactions. Zelnick admitted that there has been “some pushback” from consumers against microtransactions in the industry as a whole, and mentioned that Take-Two takes consumer feedback “very, very seriously.” On the other hand, Zelnick argued that NBA