Motive Studios

As much as I love so many things about Star Wars–its universe, characters, and story–one of the most memorable elements of the series to me has always been its space battles and ships. Take it from someone that spent countless time building a Y-Wing (my personal favorite ship) out of LEGO and playing with X-Wing and
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According to a LinkedIn update, former Naughty Dog developer Robert Ryan joined Microsoft’s newest game studio, The Initiative, as a senior systems designer back in April. Despite being less than a year old, The Initiative is already filled with brilliant minds likeGod of War lead producer Brian Westergaard and Red Dead Redemption lead writer Christian
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In an interview with VentureBeat, Lucasfilm’s brand boss Douglas Reilly shed some light on the relationship between EA and Lucasfilm. Most notably Reilly talks a little bit about how much say Lucasfilms has in the creative process as well as their contributions to decisions involving microtransactions and the direction of Star Wars Battlefront II. When
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Star Wars Battlefront II should’ve been the Chosen One. After the lackluster response to 2015’s Battlefront, Battlefront II seemed to have the breadth of content and an added campaign to please that those who felt slighted from the first game wanted in the sequel. At its best moments, Battlefront II is the game that we hoped it would be with some
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Today, DICE’s Design Director Niklas Fegraeus has announced on Twitter that the studio’s highly-anticipated game Star Wars Battlefront II has officially gone gold, which means development on the game has wrapped and is ready for production. After a ridiculous amount of hard work by every single one on the team, #StarWarsBattlefront2 has gone Gold!! Pinch my arm!
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