Matt Makes Games

Celeste developer Matt Thorson recently tweeted out some fantastic tips and tricks that can help you improve your game. They’re as they call it “game-feel thing” which is essentially those kinds of hidden, often unintentional mechanics that can make platforming easier by taking advantage of certain positioning and timing windows. But what makes this so
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On January 1 of next year, you can pick up a physical version of the critically acclaimed Celeste for PS4 and Switch. It’s time to climb Celeste Mountain. We’re happy to announce that we’re bringing the recently-crowned indie Game of the Year, @celeste_game, to the realm of physical games on January 1, 2019. #KFGShowcase pic.twitter.com/jQv89rZGKu — Limited
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In an interview with IGN, developer Matt Makes Games gave fans of TowerFall Ascension some new updates about the game’s upcoming Switch port. According to Matt Thorson, the development team wanted to focus on polishing Celeste and getting it out to the public before they began working on the Switch port of TowerFall.  “Our plan was always to wrap up Celeste
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Occasionally games like Celeste will come along that are deceptively simple but wind up housing something much more creative and thought-provoking. The most recent example for me would be Undertale, a title that on the surface looks like a simple GameMaker RPG title, but upon playing reveals that it is a unique game that challenged both genre and
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Celeste, developed by the indie team up of Matt Thorson (Towerfall) and Noel Barry (Skytorn) was recently given a release date for PC, PS4, Xbox One and Nintendo Switch. I don’t know about you, but the artstyle we got a glimpse of was visually pleasing, and the first nine minutes of gameplay that was recently revealed looks even
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